

It should be noted that the major difference between performance modes across the consoles is that the Series X can go all the way up to 120 FPS at continued environmental degradation. In visual mode, Dirt 5 fluctuates between 32 FPS and 48 FPS just like the Xbox One X version. If you are playing on the Xbox Series X or the Xbox One X you seem to be giving up the same level of environmental detail for the locked 60 FPS. If you look even closer at the Xbox Series X performance mode you will notice the increased density of the bushes under the tree on the right-hand side. You will also notice some more detailed foliage on the right sides. Then on the Xbox Series X, there are more accurate sunlight reflections coming from those two cars. Both dots are perfectly centered as if they are drawn on. On the Xbox One X, you will see the sunlight appears as two white dots on the center rear of the two cars. From visual mode, I noticed the reflections are more dynamic running on the Xbox Series X. Then there is almost no difference at all between performance modes across consoles. When looking at the images there seems to be a very granular level of detail between the two consoles in visual mode. These load times should provide a great example of how the SSD in the Xbox Series X will further enhance experiences going forward. Followed by another 14.3 seconds to get back to the menu after a race.

After you get through the menus it takes 61 seconds to load a race in career mode. It takes 69.2 seconds to get from the Xbox home screen to the menu of the game.

The Xbox One X version of Dirt 5 has significant load times. Having options is not something the average console gamer is accustomed to. As some gamers may prefer ultra-wide output options, high-end HDR, or generous frame rates. It makes me wonder if that is a direction we are heading this generation. Yet, this is just day one of the new console generation. The scalable details on foliage, lighting, and landscape may just be one option or another.
Dirt 5 ps5 graphics settings Pc#
These changes between the two versions are beginning to border on visual sliders found in PC games. While the frame rate becomes rugged, fluctuating between 32 FPS and 48 FPS. Prioritizing visuals enhances lighting and environment details. Prioritizing frame rate locks the game in at a solid 60 FPS while scaling back on lighting and details. Notice the two images above, the differences between the two modes are modest. Under the video options, you can toggle an option called “Prioritize.” This allows you to adjust between a preference of frame rate and image quality. Dirt 5 on the Xbox One X has two video modes.
